

Tomorrow, and Tomorrow, and Tomorrow
by Gabrielle Zevin
The recap
Sam Masur and Sadie Green first meet as children in a Los Angeles hospital, where he is recovering from a bad injury and she is visiting her sick sister, and they bond over long afternoons of Super Mario Bros. Years later they cross paths again in a crowded Boston subway station, both now students at universities in Cambridge, Massachusetts, and decide to make a video game together. With Sam's warm, generous roommate Marx as their producer, they build a studio and a career across three decades, through triumphs and rivalries, misunderstandings and loss. Zevin writes about creative partnership with rare depth, treating game design as a true art form, and she plays with form herself, shifting perspectives and even stepping inside a virtual world. It is not a romance but a novel about friendship, ambition and the many lives we get to play, and readers who have never held a controller still fall for it.
Why read it
For anyone who has ever made something with a friend, and for gamers and non-gamers alike. It is a big, warm, ambitious novel about work, play and loyalty.
Fun facts
- 01
It was named Amazon's number one Book of the Year and Time's number one book of the year.
- 02
It won the Goodreads Choice Award for Fiction.
- 03
Before publication, Temple Hill and Paramount acquired the film rights after an auction with 25 bidders, and Zevin is writing the screenplay.
- 04
It is Zevin's fifth novel for adults and her tenth novel overall.





